Quantcast
Channel: Notes of a Developer » 3D
Browsing latest articles
Browse All 2 View Live

List of Anti-Aliasing techniques in 3D

I know about next Anti-Aliasing techniques: MSAA – Multi-Sampled Anti-Aliasing SSAA – Super-Sampled Anti-Aliasing also called FSAA FXAA – Fast Approximate Anti-Aliasing, some good resource and this pdf...

View Article



Rotate model with GLKit – Quaternions and Matrices math

I was looking for algorithm to apply additional rotation to model with current rotation matrix, and found this: 123GLKVector3 up = GLKVector3Make(0.f, 1.f, 0.f); up = GLKQuaternionRotateVector3(...

View Article
Browsing latest articles
Browse All 2 View Live




Latest Images